A Peak into the Day-to-Day of Design Here we are in November already! So much has happened this year that we can’t believe we’re almost back to the holiday season. In case you missed it Brad and Corey just got back from Unite 2016 where a whole new audience was able to take a look at Pantheon for the first time. Many of you reading this letter will already be familiar with some of the areas that were shown in the demo but we bet you haven’t seen the new player model that was shown in-game. And if you have please let us know because that means someone has just upended the whole...
October's Community Questions Answered Our monthly newsletters are a labor of love for the team here at Visionary Realms, each one of us is so appreciative and thankful for all of our fans, supporters, backers and even our critics, who keep inspiring us to bring this incredible gaming vision to life. Among the pantheon of our supporters is a very special group of VIP backers and this month we answer some of their questions in an exclusive Q&A session that took their questions directly to our team. But VIPs aren't the only ones getting their #PRF questions answered. In case you missed...
Let's Take a Look at the Team Welcome to the September Newsletter! One of the challenges of bringing a game to life, especially one as advanced and complex as Pantheon, is keeping our loyal fans’ appetites for new information properly sated. No one feels this duty more than our development team as they seek to balance their burning desire to tell you all of the cool things they are doing with the reality that the systems and features we are creating are continually evolving. Couple that with the frenetic pace of the creative process and you will quickly understand the paradoxical life...
Heaps More Content in Every Newsletter One of the best parts of making a game like Pantheon is that the worlds we make are constantly evolving, growing and expanding. Just like the game our monthly newsletter is also undergoing a metamorphosis and becoming more community focused. When we say community matters we really mean it. Over the coming months we want to highlight not only our exciting classes, races and gameplay but also our amazing fans and supporters. We want to peel back the curtain a little and let you in on what’s going on behind the scenes. We have always prided...
Audio Landscaping - Designing the Sounds of Pantheon Hey everyone - Chris ‘Joppa’ Perkins here to take a deeper look at the music and sound design of Pantheon: Rise of the Fallen. I became passionate about music in MMOs during my days playing EverQuest. One of my earliest memories was running through the “newbie” area outside the gates of Freeport and hearing the music in that area for the first time. That music fueled the creation of many characters, and actually made me excited to explore more of the world - all from a single track. It was a dream of mine, not only to work on...
Introducing the Shaman We've got a ton packed in here for you today, so let's jump right into it! You've no doubt noticed the nifty new artwork above. This sneak peek at Pantheon's Shaman will undoubtedly excite fans of the traditional class. But there's a twist! Check out the lore and styling of the Terminus Shaman on its all-new Shaman class page. The Black Daggers Last month we shared a few recent screenshots of Black Dagger Keep. And now it's time to tell you a bit more about this faction. Here on Terminus, the currents of fate are swift and change without warning. Such was the...
May State of the Game and Black Dagger Keep A sneak peek at new Black Dagger Keep screenshots and more. View this email in your browser
New Areas, Polishing Systems, and Ever Upward Hello all, Well, it’s time for another ‘State of the Game Update’! First I’d like to welcome all of the new Pantheon team members who have come on board recently! You can read all about them here. With the reinforcements to the World Building team we are currently engaging the continent of King’s Reach on all fronts. Avendyr’s Pass which we showcased in the Twitch demo is being finalized and will...